Exploring Classes and Objects in C++

  • Last updated Apr 25, 2024

In C++, classes and objects are fundamental concepts of object-oriented programming (OOP). They play a crucial role in organizing and modeling your code, making it more manageable, reusable, and easier to understand. Whether you're a seasoned developer looking for a refresher or a beginner just starting your programming journey, this article will help you grasp the core concepts of classes and objects in C++.

Here's a brief explanation of classes and objects in C++:

Classes

A class in C++ is a user-defined data type that acts as a blueprint or template for creating objects. It encapsulates both data (attributes or properties) and functions (methods) that operate on that data. Classes define the structure and behavior of the objects they represent.

Objects

An object is an instance of a class, representing a concrete, tangible entity created using the blueprint provided by the class. Objects have their own unique data, which are the attributes of the class, and they can perform actions by invoking methods defined in the class. Objects are used to represent real-world entities within the program, enhancing code clarity and management.

Working with Classes and Objects in C++

Working with classes and objects in C++ involves several key aspects, including creating classes, defining objects, and using them to structure your code. Here are the steps and key concepts for working with classes and objects in C++:

  1. Defining a Class:
  2. To create a class, use the class keyword, followed by the class name and a code block containing member variables (data members) and member functions (methods).

    class Rectangle {
    public:
        int length;
        int width;
        
        int calArea() {
            return length * width;
        }
    };

    In this example, we've defined a class named Rectangle with two data members (length and width) and a method (calArea).

  3. Creating Objects:
  4. Objects are instances of a class. You can create objects by specifying the class name, followed by the object name.

    Rectangle rect1;  // Creating an object of the Rectangle class
    Rectangle rect2;  // Creating another object
  5. Accessing Class Members:
  6. In C++, data members and methods of objects can be accessed using the dot "." operator.

    rect1.length = 10; // Setting the length of rect1
    rect1.width = 7;  // Setting the width of rect1
    
    int area1 = rect1.calArea();  // Calling the calArea method on rect1
  7. Using Constructors:
  8. Constructors are special member functions that get called when an object is created. They are used to initialize the object's data members.

    class Rectangle {
    public:
        int length; // data members
        int width;
    
        // Constructor with two parameters
        Rectangle(int l, int w) {
            length = l;
            width = w;
        }
    
        // Function
        int calArea() {
            return length * width;
        }
    };

Here's a simple example of a C++ class and an object:

#include <iostream>

using namespace std;

// Defining a class
class Rectangle {
public:
    int length;
    int width;
    
    int calArea() {
        return length * width;
    }
};

int main() {
    // Creating objects of the Rectangle class
    Rectangle rect1;
    Rectangle rect2;

    // Setting data for the objects
    rect1.length = 6;
    rect1.width = 4;

    rect2.length = 5;
    rect2.width = 7;

    // Calling methods on objects
    int area1 = rect1.calArea();
    int area2 = rect2.calArea();

    // Output the calculated areas
    cout << "Area of rect1: " << area1 << endl;
    cout << "Area of rect2: " << area2 << endl;

    return 0;
}

The output of the above code is as follows:

Area of rect1: 15
Area of rect2: 24